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Dead Rising 3 PC version would be perfect for a 30fps experience

Recently Capcom introduced that Dead Rising 3 was arriving to the pc a lot of pc gamers  shouting with joy after good news and after a while company exposed that the PC version would be perfect for a 30FPS experience 60FPS Not Happening it seems to be that this FPS problem is generally a result of laxness as a developers verified that it would be probable to get over it offered the company set sufficient efforts to this port.
Dead Rising 3 developers wrote on forum.


“The main problem with our engine is that it’s custom and in-house but we don’t have tons of resources (we make only one game series). And DR3 was developed over a generation transition to boot. All those factors together mean that we can get games out the door and design them mostly how we like, but the code incurs technical debt. So stuff like this happens when something like 60FPS isn’t considered in advance, but the engine is too hard to change– you have to basically rewrite large components, then push out extra QA. I’m guessing the higher-ups don’t think PC is enough of a priority for an expensive drive like that. I’d fix it myself, but I get terrified whenever I get into the entrenched code for the core of anything.”


PC gamers even now believed that the PC version would be the definitive version as it will not experience from framerate problems as the Xb1 version did. Dead Rising 3 PC needs quite high PC requirements which makes us wounder whether the game will be optimized for our PC or not.

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