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Witcher 3: Realtime visuals clouds and sky are just awesome


Witcher 3 gained much more importance after E3 mainly because of its awesome gameplay and jaw dropping graphics.Cd projekt's visual effect artist Jose Teixeria stated on Rpg side that the only thing he is mainly proud of is the clouds and sky in the game
Yes. I can even tell you! It’s the sky. It doesn’t sound very exciting, unfortunately, but we’re trying to make clouds. The sky is always above you, it’s always something you pay some attention to… so I’ve tried to make these really nice clouds that react to the sun direction, to the changes in weather and so on.
Hopefully, if that goes well, it should paint a very nice picture, especially when you’re looking at a large landscape with the sky above.
This isn’t a skybox. It’s not as close to real-time clouds as we’d like because of performance, of course, but we’re really trying to take it one step further. None of this rotating skybox, an image that moves.
It’s one of the things that I’m always disappointed in. I love open world games, but one thing you see a lot of now, on Youtube and such, are in-game time lapses. It all looks so great… but then you see a rotating cloud texture. It ruins the immersion! If I cover the sky, everything down looks amazing. It always strikes me!
In The Witcher, Geralt can meditate to pass time, and in that, you see a time lapse, the sky moving. Initially it was that rotating texture, but it was really in your face. I said no, no, we’ve got to make something better than this. I’m going to make sure that we have a nice panning sky that actually travels. The sky composes the image, in an artistic sense.
It would be surprising for you to know that game developing team has total around 200 members and 100 of them are only working for visuals 

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